Level: 200
Multiplayer online gaming is a global sport where low latency, real time gameplay experience is the norm. In this techtalk, learn how to architect for low latency and high performance with AWS infrastructure extending from regions to the edge with Amazon CloudFront, AWS Local Zones, and AWS Global Accelerator. We dive into reference architecture patterns for multi-player online games, with customer call outs from Epic Games, SuperCell, Riot Games and others. Learn how to deliver personalized experiences with CloudFront, deploy gaming applications closer to end users for the lowest latency with AWS Local Zones, and build for performance and security across the AWS networking backbone.
Learning Objectives
- Understand how various latency sensitive applications work together to deliver a personalized and seamless end user experience in multiplayer gaming
- Learn how Amazon CloudFront and AWS Local Zones support different low latency components of gaming applications.
- Understand how game developers use the AWS networking backbone to deliver fast and secure gaming applications to customers
Who Should Attend?
Developers, IT practitioners, engineering managers, game developers, technical decision makers, CTOs
Speaker(s)
Leonardo Solano; Solutions Architect; Sr. Hybrid Cloud and Edge services; Samuel Folkes; Sr. Solutions Architect; Edge Networking
Learn More
To learn more about the services featured in this talk, please visit:
https://aws.amazon.com/about-aws/global-infrastructure/localzones/
Intro body copy here about 2018 re:Invent launches.
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