Webinar: Super Mega Baseball 2 Optimizes Global Server Capacity and Costs with Amazon GameLift
Hit a home run with dedicated game servers. Metalhead's Super Mega Baseball 2 delivers a fun multiplayer experience for players without striking out on the costs of dedicated game servers from Amazon GameLift.
Join Us to Learn How:
- Metalhead built Super Mega Baseball 2 for multiplayer success
- To provide a reliable and low latency gaming experience for players around the world
- To optimize cost savings with autoscaling and the use of Amazon GameLift FleetIQ and Spot
- To find and analyze metrics in Amazon GameLift to improve game stability
When: Wednesday, July 18th | 10:00 AM PDT/1 PM EDT
Who Should Attend: Game Developers, Tech Directors, Network Engineers, Backend Engineers
AWS Speakers: Peter Chapman, Amazon Game Tech Solutions Architect, Bruce Brown, Amazon GameLift Engineering Manager
Customer Speaker: Christian Zuger, Metalhead CTO