AWS Getting Started Webinars | 21-24 April 2020
On-demand Webinar Series:
Getting started with Game Tech
What you can expect to learn?
- From game launch to scaling successful games, learn best practices on how to leverage the Cloud
- Learn about the services best suited to incorporate into different game development workloads
- How to use AWS to develop high-performance game experiences for your players
- Gain insight into the tools available to better understand game engagement and player behaviour
- Make more informed decisions around which AWS cloud services to use for game development
Access the webinar content on-demand:
In this session, game devs and game publishers will build a more well-rounded view of cloud economics and the path to migration, by contextualising the merits of running games in the cloud. We’ll talk about the advantages specific to reducing technical debt, game innovation and expediting time to market, and how these translate into benefits for your players. We’ll cover the building blocks for how to prepare for migration, including case studies of how we’ve successfully done this for games customers across the globe, and introduce you to Cloud Readiness tools that can help you establish a predictable cost model.
Content Level: 100
Build and deploy game servers your way
Creating a game is an adventure, filled with interesting challenges that require novel solutions. Creating engaging games and immersive experiences players love is one thing, but you still need to make sure your game is available to the world – reliably, always-on, and at any scale. In this session, you’ll learn more about how to deploy dedicated game servers globally. With built-in matchmaking and automatic scaling to match your needs, services like Amazon GameLift simplifies the build steps needed to create the backend infrastructure your games rely on, or you can choose to go your own way, building your stack from the ground-up using core AWS services. Through sample architectures and use cases from studios of all sizes, we’ll help you identify the most efficient way to build and deploy back end infrastructure quickly, and reliably.
Content Level: 200
How to build an analytics pipeline with a small team
As you’re developing a game, it’s important to have the right information at the right time to be able to answer questions about how your game is performing, where there are bottlenecks, and what changes you need to make to keep players engaged. In this session we’ll cover how you can build an analytics pipeline for your game without managing any infrastructure, enabling you to power very large workloads even if you have a small team. We’ll aim to give you the tools to become more data-driven in your decision making, and encourage prioritizing game analytics pipeline creation as an embedded part of your game development cycle.
Content Level: 200
Content Level: 300
Arni Birgisson, AWS Game Tech Developer Advocate, EMEA
Arni leads our Game Tech developer advocacy efforts in Europe, Middle East and Africa. With over 20 years of industry experience focusing on infrastructure and solutions for games studios and publishers, his expertise covers a broad spectrum of topics ranging from mobile game backends and cloud infrastructure, to system management and networking. With an equal amount of love for playing games and ensuring they scale and operate efficiently, he’s passionate about helping games professionals unlock the value of AWS.