Broadcast Date: June 23, 2020

Level: 300

Game developers are moving game servers to the cloud with Amazon GameLift to maximize scale, meet player demand, and lower costs. Many game servers are built using proprietary development pipelines and managed with existing server placement tools. With the update to GameLift FleetIQ, developers can access EC2's cost-effective Spot capacity, achieve increased reliability and expand to many AWS regions, and maintain their existing game development tooling. In this tech talk, we will provide an introduction to running your game server workload on GameLift FleetIQ and discuss best practices to help you create, setup, and maintain your infrastructure.

Learning Objectives

  • Learn how to access FleetIQ independent of other GameLift features
  • Discover how to lower game server cost up to 70% while delivering the lowest latency possible for players
  • See how some of the world's most successful game companies trust GameLift for their games

Who Should Attend?

Game company decision-makers and engineers that have experience designing, building, and/or producing game server infrastructure at scale

Speakers

  • Geoff Pare, Principal Engineer, AWS


Learn More

To learn more about the services featured in this talk, please visit:
https://aws.amazon.com/blogs/gametech/gamelift-in-2020-major-update-now-available-in-preview/

Intro body copy here about 2018 re:Invent launches.

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