AWS Game Tech
at GDC 2021

Join us virtually at GDC July 19–23
to learn how you can build, run, and
grow amazing games with the help of AWS.

Behind great games, there's AWS Game Tech

Whether you’re a team of one or one thousand, we’d love to learn more about your game development needs.

AWS Game Tech GDC devnote

July 22  |  11:50 am (PDT)

AWS Game Tech is helping developers of all sizes build faster, run smarter, and grow amazing gaming experiences for players. Join our GDC devnote to hear from industry experts who are redefining how games are made, played, and monetized with AWS and to explore the technology for yourself.

AWS Game Tech GDC devnote
Jen MacLean, Head of Business Development
for AWS Game Tech
Explore this session and many more!

Our keynote speakers

Meet some of the experts who will be presenting the latest AWS Game Tech updates and stories during GDC.

Jen MacLean

Head of Business Development
for AWS Game Tech

Vatsal Bhardwaj

General Manager of AWS Game Tech

George Tsipolitis

Director of Digital Initiatives for
Amazon Luna at AWS

Amar Mehta

General Manager of
Amazon Lumberyard at AWS

Gena Gizzi

Solutions Architect for AWS Game Tech

Dominic Mills

Solutions Architect for AWS Game Tech

John Zhao

Business Development Program Specialist
for AWS Game Tech

AWS customer stories

Trusted by 90%+ of the world's biggest public game companies

Find out why games customers choose AWS

AWS Game Tech at GDC

Join us at GDC July 19–23 to explore how you can build, run, and grow amazing gaming experiences with our developer-centric keynote (devnote), informative presentations, and more.

SESSIONS

Learn from AWS experts and leading game studios in our breakout sessions:

Session: A guide to global game servers with Amazon GameLift

Learn how you can provide a virtually seamless multiplayer experience to players across the globe by moving your game server infrastructure to the cloud. In this session, discover how you can use Amazon GameLift to deliver low latency at low cost and scale high-performance game servers to meet nearly any player demand.
Speaker: Bruce Brown, Software Development Manager for AWS Game Tech

Wednesday, July 22  |  3:40 pm–4:10 pm PDT  |  Virtual

Session: Cloud compute-powered game development

In this session, learn how you can deliver powerful compute for your game development needs, all while reducing operational overhead and maintenance with Amazon EC2 instances. AWS offers the broadest selection of compute, across different CPUs, GPUs, and OSs, to help you level-up your game development.
Speaker: Molly Sheets, Principal Games Solutions Architect for AWS Game Tech

Thursday, July 23  |  8:30 am–9:00 am PDT   |  Virtual

Session: Build community trust with machine learning and AI

Learn how to support your game’s community and create a fair and safe space for all users with services like Amazon SageMaker, Amazon Personalize, and Amazon Rekognition.
Speaker: Natasha Rooney, Games ML Specialist and Senior Solutions Architect for AWS Game Tech
Mat Rowlands, Games ML Specialist and Senior Solutions Architect for AWS Game Tech 

Thursday, July 23  |  2:30 pm–3:00 pm PDT   |  Virtual

Session: You shall not pass! Securing game workloads with AWS

Learn how to safeguard your game, studio, and players with AWS Cloud security. In this session, explore steps you can take to protect against common attacks including DDoS, bots, rate-limiting, and client-verification using AWS Shield, AWS WAF, Amazon CloudFront, and more.
Speaker: David Heidt, Senior Solutions Architect, AWS Game Tech

Wednesday, July 22  |  4:20 pm–4:50 pm PDT   |  Virtual

Session: Know your players & grow your game with data-driven development

Explore our purpose-built analytics and machine learning solutions—including Amazon Lookout for Metrics, Amazon QuickSight, and Amazon Redshift AQUA—to deliver better query performance, spot anomalies in data, and take action on insights in real time.
Speaker: Gena Gizzi, Game Analytics Specialist and Solutions Architect for AWS Game Tech
Daniel Lee, Games Specialist and Solutions Architect for AWS Game Tech

Thursday, July 23  |  10:50 am–11:20 am PDT   |  Virtual

Session: Break free from on premises with game production in the cloud

In this session, explore how you can break free from office-centric infrastructure and linear production by moving game production to the cloud. Learn how to accelerate development timelines with distributed production and harness greater processing performance to rapidly scale rendering workloads.
Speaker: Dominic Mills, GPiC Specialist Solutions Architect for AWS Game Tech

Thursday, July 23  |  4:20 pm–4:50 pm PDT   |  Virtual

Explore AWS Game Tech and meet with us at GDC

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