Game Developers Conference (GDC) 2022

AWS Game Tech

Join AWS at GDC March 21 – 25 to learn how you can build, run, and grow great games with the help of AWS.

Behind great games, there's AWS Game Tech

Whether you’re a team of one or one thousand, we’d love to learn more about your game development needs.

Learn from AWS experts and leading game studios in our breakout sessions:
AWS Game Tech Keynote

March 23  |  10:30AM  – 11:30AM

AWS Game Tech provides the broadest portfolio of cloud services and solutions to help game developers of all sizes build faster, run smarter, and grow fun, innovative games. Join our Game Tech product and solutions teams as they unveil the latest Game Tech services, solutions, and partners to help you build your next great game.

Speakers Chris Lee, GM Amazon Lumberyard, AWS Antony Passemard, GM Amazon Nimble Studio, AWS John Kennedy, Sr. Manager Amazon Lumberyard, AWS Chris Byskal, GM Game Operations, AWS Toufeeq Hussain
Building a game developer community

March 23  |  3:30PM – 4:00PM

Learn how to grow and earn trust with your game community by using AWS machine learning solutions. In this session, see how to engage and retain your player base and moderate in-game content. Find out more on how to empower your community members by using AWS Game Tech solutions and machine learning tools.

Speakers Rahul Naryani, Senior Product Manager, AWS Game Tech, AWS Rohan Dubal, Software Development Manager, AWS Game Tech
Our remote future: Game creation and collaboration with AWS

March 23  |  4:00PM – 4:30PM

Technologies for game creation are converging and evolving faster than ever for game artists, designers, and developers. Game studios are under increasing pressure to keep the project moving while balancing remote work and overall job satisfaction for their teams. Where is it all leading us? Join Antony Passemard, GM Amazon Nimble Studio, to learn how AWS services and solutions are not only pulling core game development technologies together but are also enabling remote teams to maintain productivity with better work-life balance.

Speakers Antony Passemard, GM Amazon Nimble Studio, AWS
Redefining online multiplayer experiences on PlayStation 5

March 24  |  10:00AM – 10:30AM

Using the opportunity of a generational jump from PlayStation 4 to PlayStation 5, Sony Interactive Entertainment reimagined its online multiplayer ecosystem to meet game developer and player needs at a global scale. In this session, Sony Interactive Entertainment shares how it reinvented its legacy architecture and uses AWS to ensure high scalability, availability, and flexibility to meet changing demands for the next generation of play.

Speakers Benedikt Neuenfeldt, Staff Solution Architect—Game Experience, Sony Interactive Entertainment
Scaling Ubisoft Rainbow Six Extraction to millions of players with GameLift

March 24  |  10:30AM – 11:00AM

Managing and preparing for the launch of a AAA live game can be overwhelming at times, especially with a small team. In this session, hear how Ubisoft Montréal launched Rainbow Six Extraction with a dedicated deployment pipeline built with automation and redundancy in mind as well as leveraging the Amazon GameLift multi-Region feature. Hear how they managed to deploy, monitor, and optimize game servers on 18 data centers without any downtime or infrastructure issues.

Speakers Lionel Sellam, Live Operations Manager, Ubisoft Montréal
Build a cloud-based game using AWS

March 25  |  10:00AM – 10:30AM

Studios are increasing their agility, accelerating production, and improving their team's work/life balance across the globe with remote game development for connected games. In this session, learn how to create amazing content from anywhere - all with AWS. 

Speakers Aliasgar Dahodwala, Software Development Manager, AWS Game Tech Nick Delos Santos, Sr. Software Engineer, AWS Game Tech
Giving your game the best chance of success with the cloud

March 25  |  10:30AM – 11:00AM

AWS has helped studios of all sizes successfully launch many games, from indie studios to the likes of Ubisoft and Epic. This gives AWS unique insight into what behaviors and actions give studios the best chance of their game being a success. In this session, Tristan Greaves, Game Tech Solutions Architecture Leader, dives into the lessons learned from his team supporting customers in launching and running their games on the cloud. What sets you up for success? What could put your launch at risk? And once your game is out there, how can you keep up the momentum?

Speakers Tristan Greaves, Solutions Architecture Leader, AWS

Day 2

3/16/22 – 9:30 AM   |  AWS

Keystone Technologies: Ambulatory EMR hosting with AWS
3/16/22 – 10:00 AM   |  Keystone Technologies

Enterprise imaging without walls
3/16/22 – 10:30 AM   |  GE Healthcare


3/16/22 – 11:00 AM   |  NextGate

Defending healthcare from cyber attacks with Cynerio and AWS
3/16/22 – 11:30 AM   |  Cynerio

Modernize your ED workflow to improve staff engagement and patient experience
3/16/22 – 1:00 PM   |  Leidos

3/16/22 – 1:30 PM   |  CyberMDX

3/16/22 – 2:00 PM   |  AWS

Democratizing data analytics: Empowering clinicians to improve care
3/16/22 – 2:30 PM   |  AdaptX

3/16/22 – 3:00 PM   |  AWS

Digital front door
3/16/22 – 3:30 PM   |  Orion Health

3/16/22 – 4:00 PM

3/16/22 – 4:30 PM

3/16/22 – 5:00 PM AWS

3/16/22 – 5:30 PM

AWS CUSTOMER STORIES

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Whether you’re a team of one or one thousand, we’d love to learn more about your game development needs.

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